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Astroloop

We deleted the chat box

The first version had a conversational interface because everything does. Removing it made the product easier to trust and considerably harder to demo.

Kang Junhee

Design

For six months the product was a chat window. You described what you wanted, it asked clarifying questions, and eventually work happened. This is how almost every agent product looks, and we did not think hard about why.

Chat made the boundary invisible

In a chat interface, “please do not merge without asking me” and “the system cannot merge without approval” look identical. Both are sentences in the same box. Users could not tell which of their instructions were policy and which were suggestions, and honestly, neither could we at a glance.

What replaced it

A goal field, a plan you can edit before it runs, and a permission configuration that lives in a file rather than a conversation.

It is less magical. You cannot argue with it. That turns out to be the feature — the whole value of a boundary is that it does not negotiate.

The cost

Our demo got worse. Watching someone type a wish into a box and receive a pull request is a better thirty seconds of video than watching them fill in a form.

We shipped it anyway, because the demo is watched once and the boundary is load-bearing every day after that. Trials went up. Time-to-first-run went down, which surprised us until we realised that clarifying questions were mostly friction, not intelligence.

Kang Junhee

Design

Responsible for deleting the chat box, and for the argument that preceded it.

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